DoesPlayerHaveJetPack: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> [lua] | ||
addCommandHandler ( "jetpack", "jetPackCommand" ) | addCommandHandler ( "jetpack", "jetPackCommand" ) | ||
function jetPackCommand ( source, key ) | function jetPackCommand ( source, key ) | ||
Revision as of 18:06, 14 August 2006
This function is used to determine whether or not a player has a jetpack.
Syntax
bool doesPlayerHaveJetPack ( player thePlayer )
Required Arguments
- player: The player you are checking.
Returns
Returns true if a player has a jetpack, 'false' otherwise.
Example
[lua]
addCommandHandler ( "jetpack", "jetPackCommand" )
function jetPackCommand ( source, key )
if ( doesPlayerHaveJetPack ( source ) ) then -- if he has a jetpack
removePlayerJetPack ( source ) -- remove it
else
givePlayerJetPack ( source ) -- give him one
end
end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState