DoesPlayerHaveJetPack: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is used to determine whether or not a player has a jetpack. | {{Server client function}} | ||
{{Deprecated|doesPedHaveJetPack|}} | |||
This function is used to determine whether or not a player has a jetpack. Jetpacks can be given to players using the [[givePlayerJetPack]] function and removed with the [[removePlayerJetPack]] function. | |||
==Syntax== | ==Syntax== | ||
Line 6: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePlayer''': The [[player]] you are checking. | ||
===Returns=== | ===Returns=== | ||
Returns true if a player has a jetpack, 'false' otherwise. | Returns ''true'' if a player has a jetpack, ''false'' otherwise. | ||
==Example== | ==Example== | ||
< | <section name="Server" class="server" show="true"> | ||
'''Example 1:''' This examples adds a "jetpack" console command, which gives or removes a jetpack from the player. | |||
function | <syntaxhighlight lang="lua"> | ||
-- Checks whether or not the player has a jetpack, and gives or removes it from the player | |||
function consoleJetPack ( thePlayer, commandName ) | |||
if ( not doesPlayerHaveJetPack ( thePlayer ) ) then -- if the player doesn't have a jetpack | |||
local status = givePlayerJetPack ( thePlayer ) -- give him one | |||
if ( not status ) then | |||
outputConsole ( "Failed to give jetpack.", thePlayer ) -- tell him if it failed | |||
end | |||
else | |||
local status = removePlayerJetPack ( thePlayer ) -- remove his jetpack | |||
if ( not status ) then | |||
outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed | |||
end | |||
end | |||
end | |||
-- add the function above to handle the "jetpack" command | |||
addCommandHandler ( "jetpack", consoleJetPack ) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="Server and client" class="both" show="true"> | |||
'''Example 2:''' This example provides a check to see if players have a jetpack when they enter a particular marker. | |||
<syntaxhighlight lang="lua"> | |||
function onWarpMarkerHit(thePlayer, matchingDimension) | |||
-- check whether the player has a jetpack and store it in the hasJetPack flag | |||
local hasJetPack = doesPlayerHaveJetPack(thePlayer) | |||
if (not hasJetPack) then | |||
-- warp the player to their destination | |||
setElementPosition(thePlayer, 1337, 1337, 50) | |||
else | |||
-- tell the player to remove their jetpack | |||
outputChatBox("You must remove your jetpack to use this marker!", thePlayer) | |||
end | |||
end | end | ||
-- create a marker and add the function above to its onMarkerHit event | |||
addEventHandler("onMarkerHit", createMarker(3180, 200, 27), onWarpMarkerHit) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Latest revision as of 16:21, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use doesPedHaveJetPack instead. |
This function is used to determine whether or not a player has a jetpack. Jetpacks can be given to players using the givePlayerJetPack function and removed with the removePlayerJetPack function.
Syntax
bool doesPlayerHaveJetPack ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if a player has a jetpack, false otherwise.
Example
Click to collapse [-]
ServerExample 1: This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.
-- Checks whether or not the player has a jetpack, and gives or removes it from the player function consoleJetPack ( thePlayer, commandName ) if ( not doesPlayerHaveJetPack ( thePlayer ) ) then -- if the player doesn't have a jetpack local status = givePlayerJetPack ( thePlayer ) -- give him one if ( not status ) then outputConsole ( "Failed to give jetpack.", thePlayer ) -- tell him if it failed end else local status = removePlayerJetPack ( thePlayer ) -- remove his jetpack if ( not status ) then outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed end end end -- add the function above to handle the "jetpack" command addCommandHandler ( "jetpack", consoleJetPack )
Click to collapse [-]
Server and clientExample 2: This example provides a check to see if players have a jetpack when they enter a particular marker.
function onWarpMarkerHit(thePlayer, matchingDimension) -- check whether the player has a jetpack and store it in the hasJetPack flag local hasJetPack = doesPlayerHaveJetPack(thePlayer) if (not hasJetPack) then -- warp the player to their destination setElementPosition(thePlayer, 1337, 1337, 50) else -- tell the player to remove their jetpack outputChatBox("You must remove your jetpack to use this marker!", thePlayer) end end -- create a marker and add the function above to its onMarkerHit event addEventHandler("onMarkerHit", createMarker(3180, 200, 27), onWarpMarkerHit)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState