DoesPlayerHaveJetPack: Difference between revisions
		
		
		
		
		
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| Line 9: | Line 9: | ||
===Returns===  | ===Returns===  | ||
Returns true if a player has a jetpack, 'false' otherwise.  | Returns ''true'' if a player has a jetpack, ''false'' otherwise.  | ||
==Example==  | ==Example==  | ||
Revision as of 01:35, 15 August 2006
This function is used to determine whether or not a player has a jetpack.
Syntax
bool doesPlayerHaveJetPack ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
 
Returns
Returns true if a player has a jetpack, false otherwise.
Example
 [lua]
addCommandHandler ( "jetpack", "jetPackCommand" )
function jetPackCommand ( source, key )
  if ( doesPlayerHaveJetPack ( source ) ) then -- if he has a jetpack
    removePlayerJetPack ( source ) -- remove it
  else
    givePlayerJetPack ( source ) -- give him one
  end
end
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState