DoesPlayerHaveJetPack
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This function is used to determine whether or not a player has a jetpack.
Syntax
bool doesPlayerHaveJetPack ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if a player has a jetpack, false otherwise.
Example
Example 1: This examples adds a "jetpack" console command, which gives and removes jetpacks.
[lua]
-- Checks whether or not the player has a jetpack, and gives or removes it from the player
function consoleJetPack ( thePlayer, commandName )
if ( not doesPlayerHaveJetPack ( thePlayer ) ) then --if the player doesn't have a jetpack
local status = givePlayerJetPack ( thePlayer ) --give him one
if ( not status ) then
outputConsole ( "Failed to give jetpack.", thePlayer )--tell him if it failed
end
else
local status = removePlayerJetPack ( thePlayer ) --remove his jetpack
if ( not status ) then
outputConsole ( "Failed to remove jetpack.", thePlayer ) --tell him if it failed
end
end
end
-- add the function above to handle the "jetpack" command
addCommandHandler ( "jetpack", consoleJetPack )
Example 2: This example provides a check to see if players have a jetpack when they enter a particular marker.
[lua]
function onWarpMarkerHit(thePlayer, matchingDimension)
-- check whether the player has a marker and store it in the hasJetPack flag
local hasJetPack = doesPlayerHaveJetPack(thePlayer)
if (not hasJetPack) then
-- warp the player to their destination
setElementPosition(thePlayer, 428, 124, 10)
else
-- tell the player to remove their jetpack
outputChatBox("You must remove your jetpack to use this marker!", thePlayer)
end
end
-- create a marker and add the function above to it's onMarkerHit event
addEventHandler("onMarkerHit", createMarker(1337, 12, 27, "ring", 1, 255, 255, 0, 255), onWarpMarkerHit)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState