GetAlivePlayers: Difference between revisions
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__NOTOC__ | {{Server function}} | ||
This function returns a table of all the alive players | __NOTOC__ | ||
This function returns a table of all the alive players on the server. Opposite function of [[getDeadPlayers]]. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getAlivePlayers() | table getAlivePlayers ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 13: | Line 14: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Print a list of all the alive players | -- Print a list of all the alive players | ||
alivePlayers = getAlivePlayers () | |||
if ( alivePlayers ) then -- if we got the table | |||
alivePlayersList = "none" | alivePlayersList = "none" | ||
-- Loop through the table | -- Loop through the table | ||
for playerKey, playerValue in alivePlayers do | for playerKey, playerValue in alivePlayers do | ||
-- add their name to the list | |||
if ( alivePlayersList == "none" ) then | |||
alivePlayersList = getClientName ( playerValue ) | |||
else | |||
alivePlayersList = alivePlayersList .. ", " .. getClientName ( playerValue ) | |||
end | |||
end | end | ||
outputChatBox ( "Alive Players: " .. alivePlayersList ) | outputChatBox ( "Alive Players: " .. alivePlayersList ) | ||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
Revision as of 12:12, 21 August 2007
This function returns a table of all the alive players on the server. Opposite function of getDeadPlayers.
Syntax
table getAlivePlayers ( )
Returns
Returns a table of all the alive players.
Example
-- Print a list of all the alive players
alivePlayers = getAlivePlayers ()
if ( alivePlayers ) then -- if we got the table
alivePlayersList = "none"
-- Loop through the table
for playerKey, playerValue in alivePlayers do
-- add their name to the list
if ( alivePlayersList == "none" ) then
alivePlayersList = getClientName ( playerValue )
else
alivePlayersList = alivePlayersList .. ", " .. getClientName ( playerValue )
end
end
outputChatBox ( "Alive Players: " .. alivePlayersList )
end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState