GetDeadPlayers: Difference between revisions
Jump to navigation
Jump to search
m (→Syntax) |
mNo edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | {{Server function}} | ||
This function returns a table of all | __NOTOC__ | ||
This function returns a table of all currently dead players on the server. | |||
==Syntax== | ==Syntax== | ||
Line 11: | Line 12: | ||
==Example== | ==Example== | ||
This example prints the list of dead players to the chat box. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Print a list of all the dead players | -- Print a list of all the dead players |
Revision as of 15:20, 20 August 2007
This function returns a table of all currently dead players on the server.
Syntax
table getDeadPlayers()
Returns
Returns a table of all the dead players.
Example
This example prints the list of dead players to the chat box.
-- Print a list of all the dead players deadPlayers = getDeadPlayers () if ( deadPlayers ) then -- if we got the table deadPlayersList = "none" -- Loop through the table for playerKey, playerValue in deadPlayers do -- add their name to the list if ( deadPlayersList == "none" ) then deadPlayersList = getClientName ( playerValue ) else deadPlayersList = deadPlayersList .. ", " .. getClientName ( playerValue ) end end outputChatBox ( "Dead Players: " .. deadPlayersList ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState