GetPlayerACInfo: Difference between revisions
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Returns a table with the following entries: | Returns a table with the following entries: | ||
* '''DetectedAC:''' A string containing a comma separated list of [[Anti-cheat_guide|anti-cheat]] codes the player has triggered. | * '''DetectedAC:''' A string containing a comma separated list of [[Anti-cheat_guide|anti-cheat]] codes the player has triggered. | ||
*'''d3d9Size:''' A number representing the file size of any custom d3d9.dll the player may have installed. | |||
*'''d3d9MD5:''' A string containing the MD5 of any custom d3d9.dll the player may have installed. | *'''d3d9MD5:''' A string containing the MD5 of any custom d3d9.dll the player may have installed. | ||
*''' | {{New items|4.0142|1.4| | ||
*'''d3d9SHA256:''' A string containing the SHA256 of any custom d3d9.dll the player may have installed. | |||
}} | |||
==Example== | ==Example== | ||
This example checks getPlayerACInfo for changes every 3 seconds | This example checks getPlayerACInfo for changes every 3 seconds |
Revision as of 20:23, 25 June 2014
This function returns anti-cheat info for a player. It can be used to script a white/blacklist of custom d3d9.dll files, or a white/blacklist of players with certain anti-cheat codes. The relevant anti-cheat code has to be disabled (or not enabled) in the server mtaserver.conf to be of use here.
Syntax
table getPlayerACInfo( element thePlayer )
Required Arguments
- thePlayer: The player whose anti-cheat info you want to check.
Returns
Returns a table with the following entries:
- DetectedAC: A string containing a comma separated list of anti-cheat codes the player has triggered.
- d3d9Size: A number representing the file size of any custom d3d9.dll the player may have installed.
- d3d9MD5: A string containing the MD5 of any custom d3d9.dll the player may have installed.
Example
This example checks getPlayerACInfo for changes every 3 seconds
lastDetectedACList = {} addEventHandler( "onResourceStart", resourceRoot, function() for _,plr in ipairs( getElementsByType("player") ) do lastDetectedACList[plr] = "" end end ) addEventHandler( "onPlayerJoin", root, function() lastDetectedACList[source] = "" end ) addEventHandler( "onPlayerQuit", root, function() lastDetectedACList[source] = nil end ) function checkPlayersACInfo() for plr,lastAC in pairs( lastDetectedACList ) do local info = getPlayerACInfo(plr) if info.DetectedAC ~= lastAC then lastDetectedACList[plr] = info.DetectedAC outputServerLog( "AC-INFO: " .. " Player:" .. tostring(getPlayerName(plr)) .. " DetectedAC:" .. tostring(info.DetectedAC) .. " d3d9MD5:" .. tostring(info.d3d9MD5) .. " d3d9Size:" .. tostring(info.d3d9Size) ) end end end setTimer( checkPlayersACInfo, 3000, 0 )
Requirements
This template will be deleted.
Example
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState