GetPlayerAmmoInClip: Difference between revisions

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{{Server client function}}
{{Needs_Checking|Should return ''false'' instead of 0 if player's invalid, for consistency}}
{{Needs_Checking|Should return ''false'' instead of 0 if player's invalid, for consistency}}
__NOTOC__
__NOTOC__
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==Syntax==
==Syntax==
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPlayerAmmoInClip ( player thePlayer, [ int weaponSlot = current ] )
int getPlayerAmmoInClip ( player thePlayer )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''thePlayer''': The [[player]] whose ammo you want to check.
*'''thePlayer:''' The [[player]] whose ammo you want to check.
 
===Returns===
Returns an [[int]] containing the amount of ammo in the player's currently selected clip, or 0 if the player specified is invalid.
</section>
 
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
int getPlayerAmmoInClip ( player thePlayer [, int weaponSlot = current ] )
</syntaxhighlight>
 
===Required Arguments===
*'''thePlayer:''' The [[player]] whose ammo you want to check.


===Optional Arguments===
===Optional Arguments===
*'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given).  Please note this argument is only relevant when using the function '''clientside'''.
*'''weaponSlot:''' an integer representing the weapon slot (set to the player's currently selected slot if not specified).


===Returns===
===Returns===
Returns an [[int]] containing the ammount of ammo in the specified player's clip, or 0 if the player specified is invalid.
Returns an [[int]] containing the amount of ammo in the specified player's currently selected or specified clip, or 0 if the player specified is invalid.
</section>


==Example==
==Example==
This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.
This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function showAmmo( player, command, who )
function showAmmo( thePlayer, command, who )
thePlayer = getPlayerFromNick(who)
local targetPlayer = getPlayerFromNick ( who )
if (thePlayer ~= false) then
if ( thePlayer ) then
local ammo = getPlayerAmmoInClip(thePlayer)
local ammo = getPlayerAmmoInClip ( targetPlayer )
outputChatBox(who.." has "..ammo.." in his active clip", player)
outputChatBox(who .. " has "..ammo .. " in his active clip", thePlayer)
else
else
outputChatBox("Player '"..who.."' not found.", player)
outputChatBox("Player '" .. who .. "' not found.", thePlayer)
end
end
end
end

Revision as of 15:13, 19 August 2007

Dialog-information.png This article needs checking.

Reason(s): Should return false instead of 0 if player's invalid, for consistency

This function returns an integer that contains the ammo in a specified player's weapon. See Weapon Info

Syntax

Click to collapse [-]
Server
int getPlayerAmmoInClip ( player thePlayer )

Required Arguments

  • thePlayer: The player whose ammo you want to check.

Returns

Returns an int containing the amount of ammo in the player's currently selected clip, or 0 if the player specified is invalid.

Click to collapse [-]
Client
int getPlayerAmmoInClip ( player thePlayer [, int weaponSlot = current ] )

Required Arguments

  • thePlayer: The player whose ammo you want to check.

Optional Arguments

  • weaponSlot: an integer representing the weapon slot (set to the player's currently selected slot if not specified).

Returns

Returns an int containing the amount of ammo in the specified player's currently selected or specified clip, or 0 if the player specified is invalid.

Example

This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.

function showAmmo( thePlayer, command, who )
	local targetPlayer = getPlayerFromNick ( who )
	if ( thePlayer ) then
		local ammo = getPlayerAmmoInClip ( targetPlayer )
		outputChatBox(who .. " has "..ammo .. " in his active clip", thePlayer)
	else
		outputChatBox("Player '" .. who .. "' not found.", thePlayer)
	end
end
addCommandHandler( "ammo", showAmmo )

See Also