GetPlayerAmmoInClip: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'. | This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 39: | Line 40: | ||
if ( thePlayer ) then | if ( thePlayer ) then | ||
local ammo = getPlayerAmmoInClip ( targetPlayer ) | local ammo = getPlayerAmmoInClip ( targetPlayer ) | ||
outputChatBox(who .. " has "..ammo .. " in his active clip", thePlayer) | outputChatBox ( who .. " has " .. ammo .. " ammo in his active clip", thePlayer ) | ||
else | else | ||
outputChatBox("Player '" .. who .. "' not found.", thePlayer) | outputChatBox ( "Player '" .. who .. "' not found.", thePlayer ) | ||
end | end | ||
end | end | ||
addCommandHandler( "ammo", showAmmo ) | addCommandHandler( "ammo", showAmmo ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 15:17, 19 August 2007
This article needs checking. | |
Reason(s): Should return false instead of 0 if player's invalid, for consistency |
This function returns an integer that contains the ammo in a specified player's weapon. See Weapon Info
Syntax
Click to collapse [-]
Serverint getPlayerAmmoInClip ( player thePlayer )
Required Arguments
- thePlayer: The player whose ammo you want to check.
Returns
Returns an int containing the amount of ammo in the player's currently selected clip, or 0 if the player specified is invalid.
Click to collapse [-]
Clientint getPlayerAmmoInClip ( player thePlayer [, int weaponSlot = current ] )
Required Arguments
- thePlayer: The player whose ammo you want to check.
Optional Arguments
- weaponSlot: an integer representing the weapon slot (set to the player's currently selected slot if not specified).
Returns
Returns an int containing the amount of ammo in the specified player's currently selected or specified clip, or 0 if the player specified is invalid.
Example
Click to collapse [-]
ServerThis example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.
function showAmmo( thePlayer, command, who ) local targetPlayer = getPlayerFromNick ( who ) if ( thePlayer ) then local ammo = getPlayerAmmoInClip ( targetPlayer ) outputChatBox ( who .. " has " .. ammo .. " ammo in his active clip", thePlayer ) else outputChatBox ( "Player '" .. who .. "' not found.", thePlayer ) end end addCommandHandler( "ammo", showAmmo )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState