GetPlayerAmmoInClip
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| This article needs checking. | |
Reason(s): Should return false instead of 0 if player's invalid, for consistency |
This function returns an integer that contains the ammo in a specified player's weapon. See Weapon Info
Syntax
int getPlayerAmmoInClip ( player thePlayer, [ int weaponSlot = current ] )
Required Arguments
- thePlayer: The player whose ammo you want to check.
Optional Arguments
- weaponSlot: an integer representing the weapon slot (set to the players current slot if not given)
Returns
Returns an int containing the ammount of ammo in the specified player's clip, or 0 if the player specified is invalid.
Example
This example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.
function showAmmo( player, command, who )
thePlayer = getPlayerFromNick(who)
if (thePlayer ~= false) then
local ammo = getPlayerAmmoInClip(thePlayer)
outputChatBox(who.." has "..ammo.." in his active clip", player)
else
outputChatBox("Player '"..who.."' not found.", player)
end
end
addCommandHandler( "ammo", showAmmo )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState