GetPlayerBlurLevel: Difference between revisions
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m (Deleted client's "Required Arguments" part, there are no required arguments for client.) |
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int getBlurLevel () | int getBlurLevel () | ||
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===Returns=== | ===Returns=== |
Revision as of 22:26, 14 November 2011
This function allows you to check the current blur level of a specified player.
Syntax
Click to collapse [-]
Serverint getPlayerBlurLevel ( player thePlayer )
Required Arguments
- thePlayer: The player whose blur level you want to check.
Returns
Returns the player's blur level if successful, false if an invalid player was given.
Click to collapse [-]
Clientint getBlurLevel ()
Returns
Returns the local blur level.
Example
Click to collapse [-]
ServerThis example adds a command blurlevel with which you can check your current blur level.
function checkBlurLevel( playerSource ) local blur = getPlayerBlurLevel( playerSource ) if blur then outputChatBox( "Blur level: " .. blur, playerSource ) end end addCommandHandler("blurlevel", checkBlurLevel)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState