GetPlayerBlurLevel: Difference between revisions

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int getPlayerBlurLevel ( player thePlayer )
int getPlayerBlurLevel ( player thePlayer )
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{{OOP||[[player]]:getBlurLevel||setPlayerBlurLevel}}
===Required Arguments===
===Required Arguments===
*'''thePlayer:''' The [[player]] whose blur level you want to check.
*'''thePlayer:''' The [[player]] whose blur level you want to check.
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int getBlurLevel ()
int getBlurLevel ()
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{{OOP||[[Player]].getBlurLevel|blurLevel|setPlayerBlurLevel}}
===Required Arguments===
''None''
 
===Returns===
===Returns===
Returns the local blur level.
Returns the local blur level.

Latest revision as of 04:13, 29 December 2014

This function allows you to check the current blur level of a specified player.

Syntax

Click to collapse [-]
Server
int getPlayerBlurLevel ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getBlurLevel(...)
Counterpart: setPlayerBlurLevel


Required Arguments

  • thePlayer: The player whose blur level you want to check.

Returns

Returns the player's blur level if successful, false if an invalid player was given.

Click to collapse [-]
Client
int getBlurLevel ()

OOP Syntax Help! I don't understand this!

Method: Player.getBlurLevel(...)
Variable: .blurLevel
Counterpart: setPlayerBlurLevel


Returns

Returns the local blur level.

Example

Click to collapse [-]
Server

This example adds a command blurlevel with which you can check your current blur level.

function checkBlurLevel( playerSource )
    local blur = getPlayerBlurLevel( playerSource )
    if blur then
        outputChatBox( "Blur level: " .. blur, playerSource )
    end
end
addCommandHandler("blurlevel", checkBlurLevel)

See Also