GetPlayerClothes: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Server function}}
{{Server client function}}
__NOTOC__
__NOTOC__
This function is used to get the current clothes texture and model of a certain type on a [[player]].
This function is used to get the current clothes texture and model of a certain type on a [[player]].

Revision as of 07:17, 17 May 2008

This function is used to get the current clothes texture and model of a certain type on a player.

Syntax

string string getPlayerClothes ( player thePlayer, int clothesType )

Required Arguments

  • thePlayer: The player whose clothes you want to retrieve.
  • clothesType: The type/slot of clothing you want to get.
Clothing Types
  • 0: SHIRT
  • 1: HEAD
  • 2: TROUSERS
  • 3: SHOES
  • 4: TATTOOS_LEFT_UPPER_ARM
  • 5: TATTOOS_LEFT_LOWER_ARM
  • 6: TATTOOS_RIGHT_UPPER_ARM
  • 7: TATTOOS_RIGHT_LOWER_ARM
  • 8: TATTOOS_BACK
  • 9: TATTOOS_LEFT_CHEST
  • 10: TATTOOS_RIGHT_CHEST
  • 11: TATTOOS_STOMACH
  • 12: TATTOOS_LOWER_BACK
  • 13: NECKLACE
  • 14: WATCH
  • 15: GLASSES
  • 16: HAT
  • 17: EXTRA

Returns

This function returns 2 strings, the clothes texture and model. The first return value will be false if this player's clothes type is empty or an invalid player was specified.

Example

This example prints the model and texture of the current clothing on the player who calls the 'clothes' command. For example: 'clothes 3' for the shoes.

function getClothes ( source, key, clothesType )
    local texture, model = getPlayerClothes ( source, clothesType )
    if ( texture and model ) then
        outputChatBox ( getClientName(source) .. " is wearing " .. texture .. " " .. model ..
                        " on his " .. getClothesTypeName(clothesType), source )
    else
        outputChatBox ( "Invalid input.", source )
    end
end
addCommandHandler ( "clothes", getClothes )

See Also