GetPlayerCount: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Server function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function returns the number of players currently connected to the server. | This function returns the number of players currently connected to the server. | ||
Line 4: | Line 5: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerCount () | int getPlayerCount ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 13: | Line 14: | ||
This example displays a chat message with the number of players connected to the server when a player joins or quits. | This example displays a chat message with the number of players connected to the server when a player joins or quits. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function playerCount() | function playerCount ( ) | ||
outputChatBox("There are now "..getPlayerCount().." players on this server!") | outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) | ||
end | end | ||
addEventHandler("onPlayerJoin",getRootElement(),playerCount) | addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) | ||
addEventHandler("onPlayerQuit",getRootElement(),playerCount) | addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 16:00, 19 August 2007
This function returns the number of players currently connected to the server.
Syntax
int getPlayerCount ( )
Returns
Returns the number of players connected to the server as an int.
Example
This example displays a chat message with the number of players connected to the server when a player joins or quits.
function playerCount ( ) outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState