GetPlayerCount
Jump to navigation
Jump to search
This function returns the number of players currently connected to the server.
Syntax
int getPlayerCount ( )
Returns
Returns the number of players connected to the server as an int.
Example
This example displays a chat message with the number of players connected to the server when a player joins or quits.
function playerCount ( ) outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount )
Example 2
Click to collapse [-]
ClientThis example command show your FPS.
local root = getRootElement()
local player = getLocalPlayer()
local counter = 0
local starttick
local currenttick
function fps ()
if not starttick then
starttick = getTickCount()
end
counter = counter + 1
currenttick = getTickCount()
if currenttick - starttick >= 1000 then
outputChatBox ( "Your FPS is: "..counter.."", player)
counter = 0
starttick = false
end
end
function command ()
addEventHandler("onClientRender", root, fps)
setTimer ( stop, 2000, 1)
end
addCommandHandler ( "myfps", command)
function stop ()
removeEventHandler ("onClientRender", root, fps)
end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState