GetPlayerFightingStyle: Difference between revisions

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__NOTOC__  
{{Server function}}
__NOTOC__
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This allows you to retrieve what fighting style a player is currently using.
This allows you to retrieve what fighting style a player is currently using.
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<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPlayerFightingStyle ( player theplayer )  
int getPlayerFightingStyle ( player thePlayer )  
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theplayer:''' The player whose current fighting style ID you wish to retrieve
*'''thePlayer:''' The player whose current fighting style ID you wish to retrieve


===Returns===
===Returns===
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<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function getPlayerFightStyle ( player, commandName )
function getPlayerFightStyle ( thePlayer, commandName )
local playerstyle = getPlayerFightingStyle ( player ) -- store the fighting style in a variable
local playerstyle = getPlayerFightingStyle ( thePlayer )   -- store the fighting style in a variable
outputChatBox(tostring(playerstyle),player) -- output it to the player
outputChatBox ( tostring(playerstyle), thePlayer )         -- output it to the player
end
end
addCommandHandler ( "getfightingstyle", getPlayerFightStyle )
addCommandHandler ( "getfightingstyle", getPlayerFightStyle )

Revision as of 16:08, 19 August 2007

This allows you to retrieve what fighting style a player is currently using.

Syntax

int getPlayerFightingStyle ( player thePlayer ) 

Required Arguments

  • thePlayer: The player whose current fighting style ID you wish to retrieve

Returns

Returns the player's current fighting style as an integer ID, false if it fails to retrieve a value.

Fighting Styles:

Fighting Style ID
STYLE_STANDARD 4
STYLE_BOXING 5
STYLE_KUNG_FU 6
STYLE_KNEE_HEAD 7
STYLE_GRAB_KICK 15
STYLE_ELBOWS 16

Example

This will allow any player to check what fighting style they are currently using, by typing the 'getfightingstyle' command.

function getPlayerFightStyle ( thePlayer, commandName )
	local playerstyle = getPlayerFightingStyle ( thePlayer )   -- store the fighting style in a variable
	outputChatBox ( tostring(playerstyle), thePlayer )         -- output it to the player
end
addCommandHandler ( "getfightingstyle", getPlayerFightStyle )

See Also