GetPlayerFightingStyle
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This allows you to retrieve what fighting style a player is currently using.
Syntax
int getPlayerFightingStyle ( player thePlayer )
Required Arguments
- thePlayer: The player whose current fighting style ID you wish to retrieve
Returns
Returns the player's current fighting style as an integer ID, false if it fails to retrieve a value.
Fighting Styles:
Fighting Style | ID |
STYLE_STANDARD | 4 |
STYLE_BOXING | 5 |
STYLE_KUNG_FU | 6 |
STYLE_KNEE_HEAD | 7 |
STYLE_GRAB_KICK | 15 |
STYLE_ELBOWS | 16 |
Example
This will allow any player to check what fighting style they are currently using, by typing the 'getfightingstyle' command.
function getPlayerFightStyle ( thePlayer, commandName ) local playerstyle = getPlayerFightingStyle ( thePlayer ) -- store the fighting style in a variable outputChatBox ( tostring(playerstyle), thePlayer ) -- output it to the player end addCommandHandler ( "getfightingstyle", getPlayerFightStyle )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState