GetPlayerGravity: Difference between revisions

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{{Server function}}
__NOTOC__
__NOTOC__
This function returns a float that contains the current gravity for the specified [[player]].
This function returns a float that contains the current gravity for the specified [[player]].
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===Required Arguments===
===Required Arguments===
*'''thePlayer''': The [[player]] whose gravity you want to check
*'''thePlayer:''' The [[player]] whose gravity you want to check


===Returns===
===Returns===
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This example outputs the gravity of the player who entered the 'showGravity' command.
This example outputs the gravity of the player who entered the 'showGravity' command.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function showGravity( player )
function showGravity ( thePlayer )
local gravity = getPlayerGravity(player)
local gravity = getPlayerGravity ( thePlayer )
outputChatBox("Your gravity: "..tostring(gravity),player)
outputChatBox ( "Your gravity: " .. tostring(gravity), thePlayer )
end
end
addCommandHandler("showGravity", showGravity)
addCommandHandler ( "showGravity", showGravity )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 17:36, 19 August 2007

This function returns a float that contains the current gravity for the specified player.

Syntax

float getPlayerGravity ( player thePlayer )

Required Arguments

  • thePlayer: The player whose gravity you want to check

Returns

Returns a float indicating the player's gravity, or false if the player is invalid. Default value is 0.008.

Example

This example outputs the gravity of the player who entered the 'showGravity' command.

function showGravity ( thePlayer )
	local gravity = getPlayerGravity ( thePlayer )
	outputChatBox ( "Your gravity: " .. tostring(gravity), thePlayer )
end
addCommandHandler ( "showGravity", showGravity )

See Also

Shared