GetPlayerMoney: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
Returns the amount of money a player currently has. | Returns the amount of money a player currently has. | ||
{{Note|The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.}} | |||
==Syntax== | ==Syntax== | ||
<section show="true" name="Server" class="server"> | |||
<syntaxhighlight lang="lua">int getPlayerMoney ( player thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">int getPlayerMoney ( player thePlayer )</syntaxhighlight> | ||
{{OOP||[[player]]:getMoney|money|setPlayerMoney}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player you wish the retrieve the amount of money from. | *'''thePlayer:''' The player you wish the retrieve the amount of money from. | ||
===Returns=== | ===Returns=== | ||
Returns an integer with the amount of money the player has, ''false'' if the player is invalid. | Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid. | ||
</section> | |||
<section show="true" name="Client" class="client"> | |||
<syntaxhighlight lang="lua">int getPlayerMoney ( )</syntaxhighlight> | |||
{{OOP||[[Player]].getMoney||setPlayerMoney}} | |||
===Returns=== | |||
Returns an integer with the amount of money the local player has. | |||
</section> | |||
==Example== | ==Example== | ||
<section show="true" name="Server" class="server"> | |||
When a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value. | When a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 25: | Line 36: | ||
addCommandHandler("checkMoney", checkMoney) -- add the console command | addCommandHandler("checkMoney", checkMoney) -- add the console command | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
[[pt-br:getPlayerMoney]] | |||
[[ru:getPlayerMoney]] | |||
[[tr:getPlayerMoney]] |
Latest revision as of 03:55, 11 August 2019
Returns the amount of money a player currently has.
Syntax
Click to collapse [-]
Serverint getPlayerMoney ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getMoney(...)
- Variable: .money
- Counterpart: setPlayerMoney
Required Arguments
- thePlayer: The player you wish the retrieve the amount of money from.
Returns
Returns an integer with the amount of money the specified player has, false if the player is invalid.
Click to collapse [-]
Clientint getPlayerMoney ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getMoney(...)
- Counterpart: setPlayerMoney
Returns
Returns an integer with the amount of money the local player has.
Example
Click to collapse [-]
ServerWhen a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value.
function checkMoney(thePlayer, command) local money = getPlayerMoney(thePlayer) -- get the amount of money from the player who entered the command if (money > 1000) then -- if money is more than 1000 outputChatBox("You are rich: " .. tostring(money), thePlayer) -- output this message together with the money else outputChatBox("Poor guy...", thePlayer) -- and else, output this message end end addCommandHandler("checkMoney", checkMoney) -- add the console command
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState