GetPlayerMoney: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
Returns the amount of money a player currently has. | Returns the amount of money a player currently has. | ||
{{Note|The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.}} | |||
==Syntax== | ==Syntax== | ||
<section show="true" name="Server" class="server"> | <section show="true" name="Server" class="server"> | ||
<syntaxhighlight lang="lua">int | <syntaxhighlight lang="lua">int getPlayerMoney ( player thePlayer )</syntaxhighlight> | ||
{{OOP||[[player]]:getMoney|money|setPlayerMoney}} | {{OOP||[[player]]:getMoney|money|setPlayerMoney}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
Line 25: | Line 24: | ||
==Example== | ==Example== | ||
<section show="true" name="Server" class="server"> | <section show="true" name="Server" class="server"> | ||
When a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value. | |||
function | <syntaxhighlight lang="lua"> | ||
function checkMoney(thePlayer, command) | |||
local money = getPlayerMoney(thePlayer) -- get the amount of money from the player who entered the command | |||
if (money > 1000) then -- if money is more than 1000 | |||
outputChatBox("You are rich: " .. tostring(money), thePlayer) -- output this message together with the money | |||
else | |||
outputChatBox("Poor guy...", thePlayer) -- and else, output this message | |||
end | |||
end | end | ||
addCommandHandler("checkMoney", checkMoney) -- add the console command | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 48: | Line 40: | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
[[pt-br:getPlayerMoney]] | |||
[[ru:getPlayerMoney]] | |||
[[tr:getPlayerMoney]] | [[tr:getPlayerMoney]] |
Latest revision as of 03:55, 11 August 2019
Returns the amount of money a player currently has.
Syntax
Click to collapse [-]
Serverint getPlayerMoney ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getMoney(...)
- Variable: .money
- Counterpart: setPlayerMoney
Required Arguments
- thePlayer: The player you wish the retrieve the amount of money from.
Returns
Returns an integer with the amount of money the specified player has, false if the player is invalid.
Click to collapse [-]
Clientint getPlayerMoney ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getMoney(...)
- Counterpart: setPlayerMoney
Returns
Returns an integer with the amount of money the local player has.
Example
Click to collapse [-]
ServerWhen a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value.
function checkMoney(thePlayer, command) local money = getPlayerMoney(thePlayer) -- get the amount of money from the player who entered the command if (money > 1000) then -- if money is more than 1000 outputChatBox("You are rich: " .. tostring(money), thePlayer) -- output this message together with the money else outputChatBox("Poor guy...", thePlayer) -- and else, output this message end end addCommandHandler("checkMoney", checkMoney) -- add the console command
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState