GetPlayerMoney
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Returns the amount of money a player currently has.
Syntax
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Serverint/bool getPlayerMoney ( player thePlayer )
Required Arguments
- thePlayer: The player you wish the retrieve the amount of money from.
Returns
Returns an integer with the amount of money the specified player has, false if the player is invalid.
Click to collapse [-]
Clientint getPlayerMoney ( )
Returns
Returns an integer with the amount of money the local player has.
Example
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ServerWhen a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value.
function checkMoney(thePlayer, command) local money = getPlayerMoney(thePlayer) -- get the amount of money from the player who entered the command if (money > 1000) then -- if money is more than 1000 outputChatBox("You are rich: " .. tostring(money), thePlayer) -- output this message together with the money else outputChatBox("Poor guy...", thePlayer) -- and else, output this message end end addCommandHandler("checkMoney", checkMoney) -- add the console command
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState