GetPlayerNametagText: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (it's available for both server and client (since the fix of issue #4705 bugtracker)) |
||
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server client function}} | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This will allow you to retrieve the name tag a player is currently using. | This will allow you to retrieve the name tag a player is currently using. | ||
Revision as of 14:12, 25 July 2009
This will allow you to retrieve the name tag a player is currently using.
Syntax
string getPlayerNametagText ( player thePlayer )
Required Arguments
- thePlayer: The person whose name tag you want to retrieve
Returns
Returns a string with the nametag text, false if the player is invalid.
Example
This will output the nametag text of the player who enters the command 'myNametag'.
function showNametag ( thePlayer, command )
local nameTag = getPlayerNametagText ( thePlayer )
outputChatBox ( "Your nametag text is: " .. nameTag, thePlayer )
end
addCommandHandler("myNametag", showNametag)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState