GetPlayerOccupiedVehicle: Difference between revisions

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m (Removed the client-specific syntax. Client side function also has a player argument.)
m (Changed "DeprecatedWithAlt" template to "Deprecated")
 
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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Deprecated|getPedOccupiedVehicle|}}
This function gets the [[vehicle]] that the player is currently in, if any.
This function gets the [[vehicle]] that the player is currently in, if any.



Latest revision as of 16:13, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPedOccupiedVehicle instead.


This function gets the vehicle that the player is currently in, if any.

Syntax

vehicle getPlayerOccupiedVehicle ( player thePlayer )

Required Arguments

  • thePlayer: The player whose vehicle you're looking up.

Returns

Returns the vehicle that the specified player is in, or false if the player is not in a vehicle or is an invalid player.

Example

When a player enters the 'vehiclename' command and is currently in a vehicle, this example outputs the name of the vehicle.

Click to collapse [-]
Server and client
function showVehicleName ( thePlayer )
	local theVehicle = getPlayerOccupiedVehicle ( thePlayer )
	if ( theVehicle ) then
		local vehicleName = getVehicleName ( theVehicle )
		outputChatBox ( "Vehicle name: " .. vehicleName, thePlayer )
	end
end
addCommandHandler ( "vehiclename", showVehicleName )

See Also