GetPlayerOccupiedVehicle: Difference between revisions
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m (Removed the client-specific syntax. Client side function also has a player argument.) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">vehicle getPlayerOccupiedVehicle ( player thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">vehicle getPlayerOccupiedVehicle ( player thePlayer )</syntaxhighlight> | ||
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===Returns=== | ===Returns=== | ||
Returns the vehicle that the specified player is in, or ''false'' if the player is not in a vehicle or is an invalid player. | Returns the vehicle that the specified player is in, or ''false'' if the player is not in a vehicle or is an invalid player. | ||
==Example== | ==Example== | ||
When a player enters the 'vehiclename' command and is currently in a vehicle, this example outputs the name of the vehicle. | When a player enters the 'vehiclename' command and is currently in a vehicle, this example outputs the name of the vehicle. | ||
<section name="Server" class=" | <section name="Server and client" class="both" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function showVehicleName ( thePlayer ) | function showVehicleName ( thePlayer ) | ||
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outputChatBox ( "Vehicle name: " .. vehicleName, thePlayer ) | outputChatBox ( "Vehicle name: " .. vehicleName, thePlayer ) | ||
end | end | ||
end | end | ||
addCommandHandler ( "vehiclename", showVehicleName ) | addCommandHandler ( "vehiclename", showVehicleName ) |
Revision as of 13:56, 24 November 2007
This function gets the vehicle that the player is currently in, if any.
Syntax
vehicle getPlayerOccupiedVehicle ( player thePlayer )
Required Arguments
- thePlayer: The player whose vehicle you're looking up.
Returns
Returns the vehicle that the specified player is in, or false if the player is not in a vehicle or is an invalid player.
Example
When a player enters the 'vehiclename' command and is currently in a vehicle, this example outputs the name of the vehicle.
Click to collapse [-]
Server and clientfunction showVehicleName ( thePlayer ) local theVehicle = getPlayerOccupiedVehicle ( thePlayer ) if ( theVehicle ) then local vehicleName = getVehicleName ( theVehicle ) outputChatBox ( "Vehicle name: " .. vehicleName, thePlayer ) end end addCommandHandler ( "vehiclename", showVehicleName )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState