GetPlayerOccupiedVehicle
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This function gets the vehicle that the player is currently in, if any.
Syntax
Click to collapse [-]
Servervehicle getPlayerOccupiedVehicle ( player thePlayer )
Required Arguments
- thePlayer: The player whose vehicle you're looking up.
Returns
Returns the vehicle that the player is in, or false if the player is not in a vehicle or is an invalid player.
Click to expand [+]
ClientExample
This example outputs the vehicle name of the vehicle if the player is currently occupying one, when he enters the 'vehicleName' command.
Click to collapse [-]
Serverfunction showVehicleName(player) local vehicle = getPlayerOccupiedVehicle(player) if (vehicle ~= false) then local vehicleName = getVehicleName(vehicle) outputChatBox("Vehicle name: "..vehicleName,player) end end addCommandHandler("vehicleName",showVehicleName)
This example outputs the vehicle name of the vehicle if the player is currently occupying one, when he enters the 'vehicleName' command. <section name="Client" class="client">
function showVehicleName() local vehicle = getPlayerOccupiedVehicle() if (vehicle ~= false) then local vehicleName = getVehicleName(vehicle) outputChatBox("Vehicle name: "..vehicleName,player) end end addCommandHandler("vehicleName",showVehicleName)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState