GetPlayerPing: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function returns the ping of a specified [[player]]. The ping is the number of milliseconds that data takes to travel from the player's client to the server or | This function returns the ping of a specified [[player]]. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa. | ||
==Syntax== | ==Syntax== | ||
Line 10: | Line 10: | ||
===Returns=== | ===Returns=== | ||
Returns an | Returns the ping as an [[int]], or ''false'' if the player is invalid. | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example checks the ping of every player joining and warns him if it's over 100. | This example checks the ping of every player joining and warns him if it's over 100. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkPing() | function checkPing() | ||
local ping = getPlayerPing(source) -- get the ping from the source element (the player who joined) | local ping = getPlayerPing(source) -- get the ping from the source element (the player who joined) | ||
if (ping > 100) then -- if | if (ping > 100) then -- if it's higher than 100... | ||
outputChatBox("Your ping is pretty high! Please try to lower it if possible.",source) -- output a message to the player | outputChatBox("Your ping is pretty high! Please try to lower it if possible.", source) -- output a message to the player | ||
end | end | ||
end | end | ||
addEventHandler("onPlayerJoin",getRootElement(),checkPing) -- add the event handler | addEventHandler("onPlayerJoin", getRootElement(), checkPing) -- add the event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Client" class="client" show="true"> | |||
This example checks the ping of every player entering the 'ping' command and warns him if it's over 100. | This example checks the ping of every player entering the 'ping' command and warns him if it's over 100. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkPing() | function checkPing() | ||
local ping = getPlayerPing(getLocalPlayer()) -- get the ping from the source element (the player who joined) | |||
local ping = getPlayerPing(getLocalPlayer()) -- get the ping from the source element (the player who joined) | if (ping > 100) then -- if it's higher than 100... | ||
if (ping > 100) then -- if | |||
outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player | outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player | ||
end | end | ||
end | end | ||
addCommandHandler("ping",checkPing) | addCommandHandler("ping", checkPing) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 14:50, 19 August 2007
This function returns the ping of a specified player. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa.
Syntax
int getPlayerPing ( player thePlayer )
Required Arguments
- thePlayer: The player whose ping you want to determine.
Returns
Returns the ping as an int, or false if the player is invalid.
Example
Click to collapse [-]
ServerThis example checks the ping of every player joining and warns him if it's over 100.
function checkPing() local ping = getPlayerPing(source) -- get the ping from the source element (the player who joined) if (ping > 100) then -- if it's higher than 100... outputChatBox("Your ping is pretty high! Please try to lower it if possible.", source) -- output a message to the player end end addEventHandler("onPlayerJoin", getRootElement(), checkPing) -- add the event handler
Click to collapse [-]
ClientThis example checks the ping of every player entering the 'ping' command and warns him if it's over 100.
function checkPing() local ping = getPlayerPing(getLocalPlayer()) -- get the ping from the source element (the player who joined) if (ping > 100) then -- if it's higher than 100... outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player end end addCommandHandler("ping", checkPing)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState