GetPlayerPing: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
This function returns the ping of a specified [[player]]. The ping is the number of milliseconds that data takes to travel from the player's client to the server or the reverse.
This function returns the ping of a specified [[player]]. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa.


==Syntax==
==Syntax==
Line 10: Line 10:


===Returns===
===Returns===
Returns an ''int'' with the ping, or ''false'' if the player is invalid.
Returns the ping as an [[int]], or ''false'' if the player is invalid.


==Example==
==Example==
<section name="Server" class="server" show="true">
This example checks the ping of every player joining and warns him if it's over 100.
This example checks the ping of every player joining and warns him if it's over 100.
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function checkPing()
function checkPing()
local ping = getPlayerPing(source) -- get the ping from the source element (the player who joined)
local ping = getPlayerPing(source)   -- get the ping from the source element (the player who joined)
if (ping > 100) then -- if its higher than 100..
if (ping > 100) then                 -- if it's higher than 100...
outputChatBox("Your ping is pretty high! Please try to lower it if possible.",source) -- output a message to the player
outputChatBox("Your ping is pretty high! Please try to lower it if possible.", source) -- output a message to the player
end
end
end
end
addEventHandler("onPlayerJoin",getRootElement(),checkPing) -- add the event handler
addEventHandler("onPlayerJoin", getRootElement(), checkPing) -- add the event handler
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


<section name="Client" class="client" show="true">
This example checks the ping of every player entering the 'ping' command and warns him if it's over 100.
This example checks the ping of every player entering the 'ping' command and warns him if it's over 100.
<section name="Client" class="client">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function checkPing()
function checkPing()
 
         local ping = getPlayerPing(getLocalPlayer()) -- get the ping from the source element (the player who joined)
         local ping = getPlayerPing(getLocalPlayer()) -- get the ping from the source element (the player who joined)
         if (ping > 100) then                         -- if it's higher than 100...
         if (ping > 100) then -- if its higher than 100..
                 outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player
                 outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player
         end
         end
end
end
addCommandHandler("ping",checkPing)
addCommandHandler("ping", checkPing)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 14:50, 19 August 2007

This function returns the ping of a specified player. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa.

Syntax

int getPlayerPing ( player thePlayer )

Required Arguments

  • thePlayer: The player whose ping you want to determine.

Returns

Returns the ping as an int, or false if the player is invalid.

Example

Click to collapse [-]
Server

This example checks the ping of every player joining and warns him if it's over 100.

function checkPing()
	local ping = getPlayerPing(source)    -- get the ping from the source element (the player who joined)
	if (ping > 100) then                  -- if it's higher than 100...
		outputChatBox("Your ping is pretty high! Please try to lower it if possible.", source) -- output a message to the player
	end
end
addEventHandler("onPlayerJoin", getRootElement(), checkPing) -- add the event handler
Click to collapse [-]
Client

This example checks the ping of every player entering the 'ping' command and warns him if it's over 100.

function checkPing()
        local ping = getPlayerPing(getLocalPlayer())  -- get the ping from the source element (the player who joined)
        if (ping > 100) then                          -- if it's higher than 100...
                outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player
        end
end
addCommandHandler("ping", checkPing)

See Also