GetPlayerPing
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This function returns the ping of a specified player. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa.
Syntax
int getPlayerPing ( player thePlayer )
Required Arguments
- thePlayer: The player whose ping you want to determine.
Returns
Returns the ping as an int, or false if the player is invalid.
Example
Click to collapse [-]
ServerThis example checks the ping of every player joining and warns him if it's over 100.
function checkPing() local ping = getPlayerPing(source) -- get the ping from the source element (the player who joined) if (ping > 100) then -- if it's higher than 100... outputChatBox("Your ping is pretty high! Please try to lower it if possible.", source) -- output a message to the player end end addEventHandler("onPlayerJoin", getRootElement(), checkPing) -- add the event handler
Click to collapse [-]
ClientThis example checks the ping of every player entering the 'ping' command and warns him if it's over 100.
function checkPing() local ping = getPlayerPing(getLocalPlayer()) -- get the ping from the source element (the player who joined) if (ping > 100) then -- if it's higher than 100... outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player end end addCommandHandler("ping", checkPing)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState