GetPlayerScriptDebugLevel: Difference between revisions
		
		
		
		
		
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==Requirements==  | ==Requirements==  | ||
{{Requirements|1.5.7-9.19626||}}  | {{Requirements|1.5.7-9.19626|n/a|}}  | ||
==See Also==  | ==See Also==  | ||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->  | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->  | ||
{{Player_functions}}  | {{Player_functions}}  | ||
Revision as of 14:15, 25 October 2020
This will allow you to retrieve the player current debug script level.
Syntax
int getPlayerScriptDebugLevel( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getScriptDebugLevel(...)
 - Variable: .scriptDebugLevel
 - Counterpart: setPlayerScriptDebugLevel
 
Required Arguments
- thePlayer: The person whose debug script level you want
 
Returns
Returns an int with the player debug script level, false if the player is invalid.
Example
Displays a message in the chat what is the player's debug level.
function showdebug (player)
    local level = getPlayerScriptDebugLevel( player )
    outputChatBox( "Your Script Debug Level: " .. level )
end
addCommandHandler ( "showdebug", showdebug )
Requirements
This template will be deleted.
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState