GetPlayerSerial: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Shared function}} | ||
This function returns the [[serial]] for a specified [[player]]. | This function returns the [[serial]] for a specified [[player]]. | ||
{{Note| | {{Note|It's possible for a player to fake the value returned from getPlayerSerial when used on the clientside. For this reason you should only trust the value returned by this function when used serverside. }} | ||
{{Important Note|You should '''use this function''' in conjunction '''with account system''' (e.g: '''login & password''') - especially for critical things, because '''serials could be invalid''' (as in, '''non-unique''' or '''faked'''). See: [https://wiki.multitheftauto.com/wiki/Script_security Script security].}} | {{Important Note|You should '''use this function''' in conjunction '''with account system''' (e.g: '''login & password''') - especially for critical things, because '''serials could be invalid''' (as in, '''non-unique''' or '''faked'''). See: [https://wiki.multitheftauto.com/wiki/Script_security Script security].}} | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getPlayerSerial ( player thePlayer ) | string getPlayerSerial ( player thePlayer ) | ||
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==Returns== | ==Returns== | ||
Returns the serial as a ''string'' if it was found, ''false'' otherwise. | Returns the serial as a ''string'' if it was found, ''false'' otherwise. | ||
</section> | |||
==Syntax== | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
string getPlayerSerial ( ) | |||
</syntaxhighlight> | |||
{{OOP||[[localPlayer]]:getSerial||}} | |||
===Required Arguments=== | |||
None | |||
==Returns== | |||
Returns the serial as a ''string'' if it was found, ''false'' otherwise. | |||
</section> | |||
==Serverside examples== | ==Serverside examples== | ||
<section name="Server" class="server" show="true"> | |||
This example creates a command with which player can check their own serial. | This example creates a command with which player can check their own serial. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Latest revision as of 16:15, 2 February 2024
This function returns the serial for a specified player.
Important Note: You should use this function in conjunction with account system (e.g: login & password) - especially for critical things, because serials could be invalid (as in, non-unique or faked). See: Script security. |
Syntax
Click to collapse [-]
Serverstring getPlayerSerial ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getSerial(...)
- Variable: .serial
Required Arguments
- thePlayer: A player object referencing the specified player.
Returns
Returns the serial as a string if it was found, false otherwise.
Syntax
Click to collapse [-]
Clientstring getPlayerSerial ( )
OOP Syntax Help! I don't understand this!
- Method: localPlayer:getSerial(...)
Required Arguments
None
Returns
Returns the serial as a string if it was found, false otherwise.
Serverside examples
Click to collapse [-]
ServerThis example creates a command with which player can check their own serial.
function checkMySerial( thePlayer, command ) local theSerial = getPlayerSerial( thePlayer ) if theSerial then outputChatBox( "Your serial is: " .. theSerial, thePlayer ) else outputChatBox( "Sorry, you have no serial. =(", thePlayer ) end end addCommandHandler( "myserial", checkMySerial )
This example adds a command to ban a player's serial.
local function banSerialCommand ( source, command, playerName, reason ) if playerName then local player, serial = getPlayerFromName ( playerName ), getPlayerSerial ( playerName ) if player then addBan ( serial, source, reason ) end end end addCommandHandler ( "banplayerserial", banSerialCommand )
This example only allows clients with a certain serial to log in into an account.
local allowedAccountSerials = { -- List of allowed serials to log in into an account. Format: -- [ Account name ] = { Allowed serial array } [ "3ash8" ] = { "9C9F3B55D9D7BB7135FF274D3BF444E4" }, [ "test5" ] = { "1D6F76CF8D7193792D13789849498452" }, } addEventHandler("onPlayerLogin", root, function(_, account) -- Get the player serial and the allowed serial list for that account -- (If no serial is allowed for the account, do not allow the player to log in as a safety measure) local playerSerial, allowedSerials = getPlayerSerial(source), allowedAccountSerials[getAccountName(account)] or {} -- Check whether the client has an allowed serial or not for i = 1, #allowedSerials do if allowedSerials[i] == playerSerial then -- The serial is allowed. Proceed with the normal log in proccess return end end -- If we reach this point the serial is not allowed. Do not let the player log in cancelEvent(true, "Client serial not allowed to log in into the account") end )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState