GetPlayerSerial
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This function returns the serial for a specified player.
| Important Note: You should use this function in conjunction with account system (e.g: login & password) - especially for critical things, because serials could be invalid (as in, non-unique or faked). See: Script security. |
Syntax
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Serverstring getPlayerSerial ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getSerial(...)
- Variable: .serial
Required Arguments
- thePlayer: A player object referencing the specified player.
Returns
Returns the serial as a string if it was found, false otherwise.
Syntax
Click to collapse [-]
Clientstring getPlayerSerial ( )
OOP Syntax Help! I don't understand this!
- Method: localPlayer:getSerial(...)
Required Arguments
None
Returns
Returns the serial as a string if it was found, false otherwise.
Examples
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ServerThis example creates a command with which player can check their own serial.
function checkMySerial( thePlayer, command )
local theSerial = getPlayerSerial( thePlayer )
if theSerial then
outputChatBox( "Your serial is: " .. theSerial, thePlayer )
else
outputChatBox( "Sorry, you have no serial. =(", thePlayer )
end
end
addCommandHandler( "myserial", checkMySerial )
This example adds a command to ban a player's serial.
local function banSerialCommand ( source, command, playerName, reason )
if playerName then
local player, serial = getPlayerFromName ( playerName ), getPlayerSerial ( playerName )
if player then
addBan ( serial, source, reason )
end
end
end
addCommandHandler ( "banplayerserial", banSerialCommand )
This example only allows clients with a certain serial to log in into an account.
local allowedAccountSerials =
{
-- List of allowed serials to log in into an account. Format:
-- [ Account name ] = { Allowed serial array }
[ "3ash8" ] = { "9C9F3B55D9D7BB7135FF274D3BF444E4" },
[ "test5" ] = { "1D6F76CF8D7193792D13789849498452" },
}
addEventHandler("onPlayerLogin", root,
function(_, account)
-- Get the player serial and the allowed serial list for that account
-- (If no serial is allowed for the account, do not allow the player to log in as a safety measure)
local playerSerial, allowedSerials = getPlayerSerial(source), allowedAccountSerials[getAccountName(account)] or {}
-- Check whether the client has an allowed serial or not
for i = 1, #allowedSerials do
if allowedSerials[i] == playerSerial then
-- The serial is allowed. Proceed with the normal log in proccess
return
end
end
-- If we reach this point the serial is not allowed. Do not let the player log in
cancelEvent(true, "Client serial not allowed to log in into the account")
end
)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState