GetPlayerSkin: Difference between revisions
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{{Server function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function returns an integer containing the ID number of the | This function returns an integer containing the ID number of the specified player's skin. | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''player''': The player whose skin you want to retrieve. | *'''player''': The player whose skin ID you want to retrieve. | ||
===Returns=== | ===Returns=== | ||
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if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then | if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then | ||
-- Tell the player what skin they've spawned with | -- Tell the player what skin they've spawned with | ||
outputChatBox ( "Your skin ID is: "..getPlayerSkin ( myPlayer ), myPlayer ) | outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( myPlayer ), myPlayer ) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 13:36, 19 August 2007
This function returns an integer containing the ID number of the specified player's skin.
Syntax
int getPlayerSkin ( player thePlayer )
Required Arguments
- player: The player whose skin ID you want to retrieve.
Returns
Returns an int indicating which skin the player has. See Character Skins.
Example
-- Spawn a player if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then -- Tell the player what skin they've spawned with outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( myPlayer ), myPlayer ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState