GetPlayerSkin
Jump to navigation
Jump to search
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function returns an integer containing the ID number of the specified player's skin.
Syntax
int getPlayerSkin ( player thePlayer )
Required Arguments
- player: The player whose skin ID you want to retrieve.
Returns
Returns an int indicating which skin the player has. See Character Skins.
Example
Click to collapse [-]
ServerExample 1: This example spawns a player and tells him his skin
-- Spawn a player if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then -- Tell the player what skin they've spawned with outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( myPlayer ), myPlayer ) end
Example 2: This example adds a "skin" command in console, which tells the player his/her skin.
function checkSkin ( source, commandName ) outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( source ), source ) end addCommandHandler ( "skin", checkSkin )
Click to collapse [-]
ClientThis example adds a "skin" command in console, which tells the player his/her skin.
function checkSkin ( commandName ) outputChatBox ( "Your skin ID is: " .. getPlayerSkin ( getLocalPlayer() ) ) end addCommandHandler ( "skin", checkSkin )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState