GetPlayerStat

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Revision as of 10:59, 26 June 2014 by AlexTMjugador (talk | contribs) (Fail at →‎Syntax)
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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPedStat instead.


Description

This function returns a float that contains the value of the specified statistic, for a specific player.

Syntax

float getPlayerStat ( player thePlayer, int stat )

Required Arguments

  • thePlayer: The player whose stat you want to retrieve.
  • stat: A whole number determining the stat ID.
Floating Point
  • 0: PROGRESS_MADE
  • 1: TOTAL_PROGRESS
  • 2: LONGEST_BASKETBALL

Distances:

  • 3: DIST_FOOT
  • 4: DIST_CAR
  • 5: DIST_BIKE
  • 6: DIST_BOAT
  • 7: DIST_GOLF_CART
  • 8: DIST_HELICOPTER
  • 9: DIST_PLANE
  • 10: LONGEST_WHEELIE_DIST
  • 11: LONGEST_STOPPIE_DIST
  • 12: LONGEST_2WHEEL_DIST

Cash:

  • 13: WEAPON_BUDGET
  • 14: FASHION_BUDGET
  • 15: PROPERTY_BUDGET
  • 16: SPRAYING_BUDGET

Times:

  • 17: LONGEST_WHEELIE_TIME
  • 18: LONGEST_STOPPIE_TIME
  • 19: LONGEST_2WHEEL_TIME
  • 20: FOOD_BUDGET

Body:

  • 21: FAT
  • 22: STAMINA
  • 23: BODY_MUSCLE
  • 24: MAX_HEALTH
  • 25: SEX_APPEAL


  • 26: DIST_SWIMMING
  • 27: DIST_CYCLE
  • 28: DIST_TREADMILL
  • 29: DIST_EXCERSISE_BIKE
  • 30: TATTOO_BUDGET
  • 31: HAIRDRESSING_BUDGET
  • 33: PROSTITUTE_BUDGET

Gambling:

  • 35: MONEY_SPENT_GAMBLING
  • 36: MONEY_MADE_PIMPING
  • 37: MONEY_WON_GAMBLING
  • 38: BIGGEST_GAMBLING_WIN
  • 39: BIGGEST_GAMBLING_LOSS
  • 40: LARGEST_BURGLARY_SWAG
  • 41: MONEY_MADE_BURGLARY
  • 44: LONGEST_TREADMILL_TIME
  • 45: LONGEST_EXCERSISE_BIKE_TIME
  • 46: HEAVIEST_WEIGHT_BENCH_PRESS
  • 47: HEAVIEST_WEIGHT_DUMBELLS
  • 48: BEST_TIME_HOTRING
  • 49: BEST_TIME_BMX
  • 51: LONGEST_CHASE_TIME
  • 52: LAST_CHASE_TIME
  • 53: WAGE_BILL
  • 54: STRIP_CLUB_BUDGET
  • 55: CAR_MOD_BUDGET
  • 56: TIME_SPENT_SHOPPING
  • 62: TOTAL_SHOPPING_BUDGET
  • 63: TIME_SPENT_UNDERWATER

Respect:

  • 64: RESPECT_TOTAL
  • 65: RESPECT_GIRLFRIEND
  • 66: RESPECT_CLOTHES
  • 67: RESPECT_FITNESS
  • 68: RESPECT

Weapon skills:
Note: see Weapon skill levels for the values that advance weapon skills.

  • 69: WEAPONTYPE_PISTOL_SKILL
  • 70: WEAPONTYPE_PISTOL_SILENCED_SKILL
  • 71: WEAPONTYPE_DESERT_EAGLE_SKILL
  • 72: WEAPONTYPE_SHOTGUN_SKILL
  • 73: WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL
  • 74: WEAPONTYPE_SPAS12_SHOTGUN_SKILL
  • 75: WEAPONTYPE_MICRO_UZI_SKILL
  • 76: WEAPONTYPE_MP5_SKILL
  • 77: WEAPONTYPE_AK47_SKILL
  • 78: WEAPONTYPE_M4_SKILL
  • 79: WEAPONTYPE_SNIPERRIFLE_SKILL
  • 80: SEX_APPEAL_CLOTHES
  • 81: GAMBLING
Integer
  • 120: PEOPLE_KILLED_BY_OTHERS
  • 121: PEOPLE_KILLED_BY_PLAYER
  • 122: CARS_DESTROYED
  • 123: BOATS_DESTROYED
  • 124: HELICOPTORS_DESTROYED
  • 125: PROPERTY_DESTROYED
  • 126: ROUNDS_FIRED
  • 127: EXPLOSIVES_USED
  • 128: BULLETS_HIT
  • 129: TYRES_POPPED
  • 130: HEADS_POPPED
  • 131: WANTED_STARS_ATTAINED
  • 132: WANTED_STARS_EVADED
  • 133: TIMES_ARRESTED
  • 134: DAYS_PASSED
  • 135: TIMES_DIED
  • 136: TIMES_SAVED
  • 137: TIMES_CHEATED
  • 138: SPRAYINGS
  • 139: MAX_JUMP_DISTANCE
  • 140: MAX_JUMP_HEIGHT
  • 141: MAX_JUMP_FLIPS
  • 142: MAX_JUMP_SPINS
  • 143: BEST_STUNT
  • 144: UNIQUE_JUMPS_FOUND
  • 145: UNIQUE_JUMPS_DONE
  • 146: MISSIONS_ATTEMPTED
  • 147: MISSIONS_PASSED
  • 148: TOTAL_MISSIONS
  • 149: TAXI_MONEY_MADE
  • 150: PASSENGERS_DELIVERED_IN_TAXI
  • 151: LIVES_SAVED
  • 152: CRIMINALS_CAUGHT
  • 153: FIRES_EXTINGUISHED
  • 154: PIZZAS_DELIVERED
  • 155: ASSASSINATIONS
  • 156: LATEST_DANCE_SCORE
  • 157: VIGILANTE_LEVEL
  • 158: AMBULANCE_LEVEL
  • 159: FIREFIGHTER_LEVEL
  • 160: DRIVING_SKILL
  • 161: TRUCK_MISSIONS_PASSED
  • 162: TRUCK_MONEY_MADE
  • 163: RECRUITED_GANG_MEMBERS_KILLED
  • 164: ARMOUR
  • 165: ENERGY
  • 166: PHOTOS_TAKEN
  • 167: KILL_FRENZIES_ATTEMPTED
  • 168: KILL_FRENZIES_PASSED
  • 169: FLIGHT_TIME
  • 170: TIMES_DROWNED
  • 171: NUM_GIRLS_PIMPED
  • 172: BEST_POSITION_HOTRING
  • 173: FLIGHT_TIME_JETPACK
  • 174: SHOOTING_RANGE_SCORE
  • 175: VALET_CARS_PARKED
  • 176: KILLS_SINCE_LAST_CHECKPOINT
  • 177: TOTAL_LEGITIMATE_KILLS
  • 178: BLOODRING_KILLS
  • 179: BLOODRING_TIME
  • 180: NO_MORE_HURRICANES
  • 181: CITIES_PASSED
  • 182: POLICE_BRIBES
  • 183: CARS_STOLEN
  • 184: CURRENT_GIRLFRIENDS
  • 185: BAD_DATES
  • 186: GIRLS_DATED
  • 187: TIMES_SCORED_WITH_GIRL
  • 188: DATES
  • 189: GIRLS_DUMPED
  • 190: TIMES_VISITED_PROSTITUTE
  • 191: HOUSES_BURGLED
  • 192: SAFES_CRACKED
  • 194: STOLEN_ITEMS_SOLD
  • 195: EIGHT_BALLS_IN_POOL
  • 196: WINS_IN_POOL
  • 197: LOSSES_IN_POOL
  • 198: VISITS_TO_GYM
  • 200: MEALS_EATEN
  • 225: UNDERWATER_STAMINA
  • 229: BIKE_SKILL
  • 230: CYCLE_SKILL

Returns

Returns a float indicating the statistic value.

Example

Click to collapse [-]
Server

This example announces whether a player is fat upon spawn

function checkWeightOnSpawn ( spawnedPlayer )
    local stat = getPlayerStat ( spawnedPlayer, 21 )
    -- Check that getPlayerStat returned a value
    if ( stat > 500 ) then
        -- Output the stat in the chat box
        outputChatBox ( getClientName ( spawnedPlayer ) .. " needs to lose a bit of weight!" )
    end
end
addEventHandler ( "onPlayerSpawn", getRootElement(), checkWeightOnSpawn )

See Also