GetPlayerTarget: Difference between revisions
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This example blows up any vehicle a specified player targets (aims at) | This example blows up any vehicle a specified player targets (aims at) | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function playerTargetCheck ( | function playerTargetCheck ( thePlayer ) -- called on a timer | ||
target = getPlayerTarget ( | target = getPlayerTarget ( thePlayer ) -- get the current target of the player | ||
if ( target ) then -- if there was a target | if ( target ) then -- if there was a target | ||
if ( getElementType ( target ) == "vehicle" ) then -- if the target is a vehicle | if ( getElementType ( target ) == "vehicle" ) then -- if the target is a vehicle |
Revision as of 16:38, 13 June 2006
Description
This function is used to get the current entity a player is targeting.
Syntax
float getPlayerTarget ( player thePlayer )
Required Arguments
- player: The player whose target you want to retrieve.
Returns
Returns the entity that's being targeted, or false if there isn't one.
Example
This example blows up any vehicle a specified player targets (aims at)
function playerTargetCheck ( thePlayer ) -- called on a timer target = getPlayerTarget ( thePlayer ) -- get the current target of the player if ( target ) then -- if there was a target if ( getElementType ( target ) == "vehicle" ) then -- if the target is a vehicle blowVehicle ( target ) -- blow the vehicle end end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState