GetPlayerTarget: Difference between revisions

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This example blows up any vehicle a specified player targets (aims at)
This example blows up any vehicle a specified player targets (aims at)
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function playerTargetCheck ( player ) -- called on a timer
function playerTargetCheck ( thePlayer ) -- called on a timer
   target = getPlayerTarget ( player ) -- get the current target of the player
   target = getPlayerTarget ( thePlayer ) -- get the current target of the player
   if ( target ) then -- if there was a target
   if ( target ) then -- if there was a target
     if ( getElementType ( target ) == "vehicle" ) then -- if the target is a vehicle
     if ( getElementType ( target ) == "vehicle" ) then -- if the target is a vehicle

Revision as of 16:38, 13 June 2006

Description

This function is used to get the current entity a player is targeting.

Syntax

float getPlayerTarget ( player thePlayer )

Required Arguments

  • player: The player whose target you want to retrieve.

Returns

Returns the entity that's being targeted, or false if there isn't one.

Example

This example blows up any vehicle a specified player targets (aims at)

function playerTargetCheck ( thePlayer ) -- called on a timer
  target = getPlayerTarget ( thePlayer ) -- get the current target of the player
  if ( target ) then -- if there was a target
    if ( getElementType ( target ) == "vehicle" ) then -- if the target is a vehicle
      blowVehicle ( target ) -- blow the vehicle
    end
  end
end

See Also