GetPlayerTarget: Difference between revisions

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===Returns===
===Returns===
Returns the [[entity]] that's being targeted, or ''false'' if there isn't one.
Returns the [[element]] that's being targeted, or ''false'' if there isn't one.


==Example==
==Example==

Revision as of 12:45, 14 June 2006

Description

This function is used to get the current entity a player is targeting.

Syntax

float getPlayerTarget ( player thePlayer )

Required Arguments

  • player: The player whose target you want to retrieve.

Returns

Returns the element that's being targeted, or false if there isn't one.

Example

This example blows up any vehicle a specified player targets (aims at)

function playerTargetCheck ( thePlayer ) -- called on a timer
  target = getPlayerTarget ( thePlayer ) -- get the current target of the player
  if ( target ) then -- if there was a target
    if ( getElementType ( target ) == "vehicle" ) then -- if the target is a vehicle
      blowVehicle ( target ) -- blow the vehicle
    end
  end
end

See Also