GetPlayerTargetCollision: Difference between revisions

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{{Client function}}
{{Client function}}
{{Needs_Checking|This function always returns 0,0,0}}
__NOTOC__
__NOTOC__
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float float float getPlayerTargetCollision ( player )
float float float getPlayerTargetCollision ( player targetingPlayer )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''targetingPlayer:''' This is the player whose target collision you wish to retrieve
*'''argumentName:''' description
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' three floats, ''x'',''y'',''z'', representing the position where the player's target collides.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This page does not have an example.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--add an example here
blabhalbalhb --abababa
--This line does this...
mooo
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Player_functions}}
{{FunctionArea_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 15:25, 26 August 2007

Dialog-information.png This article needs checking.

Reason(s): This function always returns 0,0,0

This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.

Syntax

float float float getPlayerTargetCollision ( player targetingPlayer )

Required Arguments

  • targetingPlayer: This is the player whose target collision you wish to retrieve

Returns

Returns true three floats, x,y,z, representing the position where the player's target collides.

Example

This page does not have an example.

--add an example here

See Also