GetPlayerTargetCollision: Difference between revisions
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{{Client function}} | {{Client function}} | ||
{{Needs_Checking|This function always returns 0,0,0}} | |||
__NOTOC__ | __NOTOC__ | ||
This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getPlayerTargetCollision ( player ) | float float float getPlayerTargetCollision ( player targetingPlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''targetingPlayer:''' This is the player whose target collision you wish to retrieve | |||
*''' | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' three floats, ''x'',''y'',''z'', representing the position where the player's target collides. | |||
==Example== | ==Example== | ||
This page does not have an example. | |||
This | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | --add an example here | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player_functions}} | |||
{{ | |||
Revision as of 15:25, 26 August 2007
This article needs checking. | |
Reason(s): This function always returns 0,0,0 |
This function allows retrieval of where a player's target is blocked. It will only be blocked if there is an obstacle within a player's target range.
Syntax
float float float getPlayerTargetCollision ( player targetingPlayer )
Required Arguments
- targetingPlayer: This is the player whose target collision you wish to retrieve
Returns
Returns true three floats, x,y,z, representing the position where the player's target collides.
Example
This page does not have an example.
--add an example here
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState