GetPlayerTargetEnd: Difference between revisions
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m (Removed needs example, function deprecated) |
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__NOTOC__ | |||
{{Client function}} | {{Client function}} | ||
{{Deprecated|getPedTargetEnd}} | |||
{{ | |||
This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon. | This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon. | ||
Line 7: | Line 7: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getPlayerTargetEnd ( player targetingPlayer ) | float, float, float getPlayerTargetEnd ( player targetingPlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 17: | Line 17: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientPlayerTarget", localPlayer, | |||
function() | |||
local endPosition = Vector3(getPlayerTargetEnd(source)) | |||
outputChatBox("your target ends at point (" .. endPosition.x .. ", " .. endPosition.y .. ", " .. endPosition.z .. ")") | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player_functions}} | {{Player_functions}} |
Latest revision as of 17:45, 23 July 2018
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedTargetEnd instead. |
This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon.
Syntax
float, float, float getPlayerTargetEnd ( player targetingPlayer )
Required Arguments
- targetingPlayer: The player who is targeting whose target end you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target ends according to his range, or false if it was unsuccessful.
Example
addEventHandler("onClientPlayerTarget", localPlayer, function() local endPosition = Vector3(getPlayerTargetEnd(source)) outputChatBox("your target ends at point (" .. endPosition.x .. ", " .. endPosition.y .. ", " .. endPosition.z .. ")") end )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState