GetPlayerTargetEnd: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Deprecated}} | {{Deprecated}} | ||
Please use [[getPedTargetEnd]] | |||
This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon. | This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon. | ||
Revision as of 21:02, 20 April 2011
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use getPedTargetEnd
This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon.
Syntax
float float float getPlayerTargetEnd ( player targetingPlayer )
Required Arguments
- targetingPlayer: The player who is targeting whose target end you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target ends according to his range, or false if it was unsuccessful.
Example
This page does not have an example
--add an example here
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState
-- leave this unless you complete the function