GetPlayerTargetEnd: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientPlayerTarget", getRootElement(), | |||
function() | |||
if source == localPlayer then | |||
local endPosition = { getPlayerTargetEnd(source) } | |||
outputChatBox("your target ends at point ( "..endPosition[1]..", "..endPosition[2]..", "..endPosition[3].." )", 255, 255, 255) | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player_functions}} | {{Player_functions}} |
Revision as of 15:46, 23 July 2018
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedTargetEnd instead. |
Script Example Missing Function GetPlayerTargetEnd needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon.
Syntax
float float float getPlayerTargetEnd ( player targetingPlayer )
Required Arguments
- targetingPlayer: The player who is targeting whose target end you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target ends according to his range, or false if it was unsuccessful.
Example
addEventHandler("onClientPlayerTarget", getRootElement(), function() if source == localPlayer then local endPosition = { getPlayerTargetEnd(source) } outputChatBox("your target ends at point ( "..endPosition[1]..", "..endPosition[2]..", "..endPosition[3].." )", 255, 255, 255) end end )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState