GetPlayerTargetEnd
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedTargetEnd instead. |
Script Example Missing Function GetPlayerTargetEnd needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function allows retrieval of the position where a players target range ends, when he is aiming with a weapon.
Syntax
float float float getPlayerTargetEnd ( player targetingPlayer )
Required Arguments
- targetingPlayer: The player who is targeting whose target end you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target ends according to his range, or false if it was unsuccessful.
Example
--todo
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState