GetPlayerTargetStart: Difference between revisions
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__NOTOC__ | |||
{{Client function}} | {{Client function}} | ||
{{Deprecated|getPedTargetStart|}} | |||
{{ | {{Needs_Example}} | ||
This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon. | This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon. | ||
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This page does not have an example | This page does not have an example | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player_functions}} | {{Player_functions}} |
Latest revision as of 22:18, 1 October 2016
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedTargetStart instead. |
Script Example Missing Function GetPlayerTargetStart needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon.
Syntax
float float float getPlayerTargetStart ( player targetingPlayer )
Required Arguments
- targetingPlayer: The player whose target start you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target starts, or false if it was unsuccessful.
Example
This page does not have an example
-- todo
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState