GetPlayerTargetStart: Difference between revisions
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{Deprecated}} | |||
This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon. | This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon. | ||
Revision as of 14:30, 20 January 2009
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon.
Syntax
float float float getPlayerTargetStart ( player targetingPlayer )
Required Arguments
- targetingPlayer: The player whose target start you wish to retrieve
Returns
Returns three floats, x,y,z, representing the position where the player's target starts, or false if it was unsuccessful.
Example
This page does not have an example
--add an example here
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState