GetPlayerTargetStart

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Revision as of 16:00, 26 August 2007 by Talidan (talk | contribs)
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This function allows retrieval of the position a player's target range begins, when he is aiming with a weapon.

Syntax

float float float getPlayerTargetStart ( player targetingPlayer )

Required Arguments

  • targetingPlayer: The player whose target start you wish to retrieve

Returns

Returns three floats, x,y,z, representing the position where the player's target starts, or false if it was unsuccessful.

Example

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See Also