GetPlayerTask: Difference between revisions
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{{ | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function is used to get the name of the current task of a certain type for a player. | This function is used to get the name of the current task of a certain type for a player. | ||
Line 33: | Line 33: | ||
==Example== | ==Example== | ||
<section name=" | <section name="Client" class="client" show="true"> | ||
This example prints the name of a player's task to the chat when they use the "task" command in the console. | This example prints the name of a player's task to the chat when they use the "task" command in the console. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function myTask ( commandName, priority, taskType ) | ||
task = getPlayerTask ( source, priority, tonumber(taskType) ) | task = getPlayerTask ( source, priority, tonumber(taskType) ) | ||
taskName = "none" | taskName = "none" | ||
Line 44: | Line 44: | ||
outputChatBox ( getClientName ( source ) .. "'s " .. priority .. "(" .. taskType .. ") task is: " .. taskName ) | outputChatBox ( getClientName ( source ) .. "'s " .. priority .. "(" .. taskType .. ") task is: " .. taskName ) | ||
end | end | ||
addCommandHandler ( "task", | addCommandHandler ( "task", myTask ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 23:42, 19 August 2007
This function is used to get the name of the current task of a certain type for a player.
Syntax
string getPlayerTask ( player thePlayer, string priority, int taskType, [int index = 0] )
Required Arguments
- thePlayer: The player whose task you want to retrieve.
- priority: A string determining which set of tasks you want to retrieve it from. This must be either "priority" or "secondary".
- taskType: An integer value representing the task type (or slot) you want to get the task from. Types can be:
- PRIMARY TASKS
- 0: TASK_PRIORITY_PHYSICAL_RESPONSE
- 1: TASK_PRIORITY_EVENT_RESPONSE_TEMP
- 2: TASK_PRIORITY_EVENT_RESPONSE_NONTEMP
- 3: TASK_PRIORITY_PRIMARY
- 4: TASK_PRIORITY_DEFAULT
- SECONDARY TASKS
- 0: TASK_SECONDARY_ATTACK
- 1: TASK_SECONDARY_DUCK
- 2: TASK_SECONDARY_SAY
- 3: TASK_SECONDARY_FACIAL_COMPLEX
- 4: TASK_SECONDARY_PARTIAL_ANIM
- 5: TASK_SECONDARY_IK
- PRIMARY TASKS
Optional Arguments
- index: An integer value representing how many sub tasks to go through. -1 to get the simplest task, 0 to get the most complex task.
Returns
Returns a string containing the name of a task. See list of player tasks for valid strings. Returns false if invalid arguments are specified or if there is no task of the type or index specified.
Example
Click to collapse [-]
ClientThis example prints the name of a player's task to the chat when they use the "task" command in the console.
function myTask ( commandName, priority, taskType ) task = getPlayerTask ( source, priority, tonumber(taskType) ) taskName = "none" if ( task ) then taskName = task end outputChatBox ( getClientName ( source ) .. "'s " .. priority .. "(" .. taskType .. ") task is: " .. taskName ) end addCommandHandler ( "task", myTask )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState