GetPlayerTask: Difference between revisions

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(no longer a server function)
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{{Server client function}}
{{Client function}}
__NOTOC__
__NOTOC__
This function is used to get the name of the current task of a certain type for a player.
This function is used to get the name of the current task of a certain type for a player.
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==Example==
==Example==
<section name="Server" class="server" show="true">
<section name="Client" class="client" show="true">
This example prints the name of a player's task to the chat when they use the "task" command in the console.
This example prints the name of a player's task to the chat when they use the "task" command in the console.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function task ( source, key, priority, taskType )
function myTask ( commandName, priority, taskType )
     task = getPlayerTask ( source, priority, tonumber(taskType) )
     task = getPlayerTask ( source, priority, tonumber(taskType) )
     taskName = "none"
     taskName = "none"
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     outputChatBox ( getClientName ( source ) .. "'s " .. priority .. "(" .. taskType .. ") task is: " .. taskName )
     outputChatBox ( getClientName ( source ) .. "'s " .. priority .. "(" .. taskType .. ") task is: " .. taskName )
end     
end     
addCommandHandler ( "task", task )
addCommandHandler ( "task", myTask )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 23:42, 19 August 2007

This function is used to get the name of the current task of a certain type for a player.

Syntax

string getPlayerTask ( player thePlayer, string priority, int taskType, [int index = 0] )

Required Arguments

  • thePlayer: The player whose task you want to retrieve.
  • priority: A string determining which set of tasks you want to retrieve it from. This must be either "priority" or "secondary".
  • taskType: An integer value representing the task type (or slot) you want to get the task from. Types can be:
    • PRIMARY TASKS
      • 0: TASK_PRIORITY_PHYSICAL_RESPONSE
      • 1: TASK_PRIORITY_EVENT_RESPONSE_TEMP
      • 2: TASK_PRIORITY_EVENT_RESPONSE_NONTEMP
      • 3: TASK_PRIORITY_PRIMARY
      • 4: TASK_PRIORITY_DEFAULT
    • SECONDARY TASKS
      • 0: TASK_SECONDARY_ATTACK
      • 1: TASK_SECONDARY_DUCK
      • 2: TASK_SECONDARY_SAY
      • 3: TASK_SECONDARY_FACIAL_COMPLEX
      • 4: TASK_SECONDARY_PARTIAL_ANIM
      • 5: TASK_SECONDARY_IK

Optional Arguments

  • index: An integer value representing how many sub tasks to go through. -1 to get the simplest task, 0 to get the most complex task.

Returns

Returns a string containing the name of a task. See list of player tasks for valid strings. Returns false if invalid arguments are specified or if there is no task of the type or index specified.

Example

Click to collapse [-]
Client

This example prints the name of a player's task to the chat when they use the "task" command in the console.

function myTask ( commandName, priority, taskType )
    task = getPlayerTask ( source, priority, tonumber(taskType) )
    taskName = "none"
    if ( task ) then
        taskName = task
    end
    outputChatBox ( getClientName ( source ) .. "'s " .. priority .. "(" .. taskType .. ") task is: " .. taskName )
end    
addCommandHandler ( "task", myTask )

See Also