GetPlayerTotalAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated|getPedTotalAmmo|}} | |||
This function returns an integer that contains the total ammo in a specified [[player]]'s weapon. See [[weapon|Weapon Info]] | This function returns an integer that contains the total ammo in a specified [[player]]'s weapon. See [[weapon|Weapon Info]] | ||
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<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerTotalAmmo ( player thePlayer , | int getPlayerTotalAmmo ( player thePlayer [, int weaponSlot = current ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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*'''thePlayer''': The [[player]] whose ammo you want to check. | *'''thePlayer''': The [[player]] whose ammo you want to check. | ||
*'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given) | *'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given) | ||
Latest revision as of 16:27, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedTotalAmmo instead. |
This function returns an integer that contains the total ammo in a specified player's weapon. See Weapon Info
Syntax
Click to collapse [-]
Serverint getPlayerTotalAmmo ( player thePlayer )
Required Arguments
- thePlayer: The player whose ammo you want to check.
Returns
Returns an int containing the total amount of ammo for the player's current weapon.
Click to collapse [-]
Clientint getPlayerTotalAmmo ( player thePlayer [, int weaponSlot = current ] )
Required Arguments
- thePlayer: The player whose ammo you want to check.
- weaponSlot: an integer representing the weapon slot (set to the players current slot if not given)
Returns
Returns an int containing the total amount of ammo for the specified player's weapon, or 0 if the player specified is invalid.
Example
This example outputs the total amount of ammo a player called Someguy has for his weapon.
-- Find the player called 'Someguy' myPlayer = getPlayerFromNick ( "Someguy" ) -- If a player called 'Someguy' was found then if ( myPlayer ) then -- Retrieve the total amount of ammo for that player, and store it in a variable called 'ammo' ammo = getPlayerTotalAmmo ( myPlayer ) -- Tell all the players how much ammo 'Someguy' has outputChatBox ( "Someguy's current total ammo: " .. ammo .. "." ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState