GetPlayerTotalAmmo: Difference between revisions

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__NOTOC__
__NOTOC__
This function returns an integer that contains the total ammo in a specified [[player]]'s current weapon.
{{Server client function}}
{{Deprecated|getPedTotalAmmo|}}
 
This function returns an integer that contains the total ammo in a specified [[player]]'s weapon. See [[weapon|Weapon Info]]


==Syntax==
==Syntax==
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPlayerTotalAmmo ( player thePlayer )
int getPlayerTotalAmmo ( player thePlayer )
Line 9: Line 13:
===Required Arguments===
===Required Arguments===
*'''thePlayer''': The [[player]] whose ammo you want to check.
*'''thePlayer''': The [[player]] whose ammo you want to check.
===Returns===
Returns an [[int]] containing the total amount of ammo for the player's current weapon.
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
int getPlayerTotalAmmo ( player thePlayer [, int weaponSlot = current ] )
</syntaxhighlight>
===Required Arguments===
*'''thePlayer''': The [[player]] whose ammo you want to check.
*'''weaponSlot''': an integer representing the weapon slot (set to the players current slot if not given)


===Returns===
===Returns===
Returns an [[int]] containing the total amount of ammo for the specified player's weapon, or 0 if the player specified is invalid.
Returns an [[int]] containing the total amount of ammo for the specified player's weapon, or 0 if the player specified is invalid.
</section>


==Example==
==Example==
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- Find the player called 'Someguy'
-- Find the player called 'Someguy'
myPlayer = findPlayer ( "Someguy" )
myPlayer = getPlayerFromNick ( "Someguy" )
-- If a player called 'Someguy' was found then
-- If a player called 'Someguy' was found then
if ( myPlayer ~= false )
if ( myPlayer ) then
-- Retrieve the total amount of ammo for that player, and store it in a variable called 'ammo'
-- Retrieve the total amount of ammo for that player, and store it in a variable called 'ammo'
ammo = getPlayerTotalAmmo ( myPlayer )
ammo = getPlayerTotalAmmo ( myPlayer )
-- Tell all the players how much ammo 'Someguy' has
-- Tell all the players how much ammo 'Someguy' has
outputChatBox ( "Someguy's current total ammo: ", ammo, "." )
outputChatBox ( "Someguy's current total ammo: " .. ammo .. "." )
end
end
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 16:27, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPedTotalAmmo instead.


This function returns an integer that contains the total ammo in a specified player's weapon. See Weapon Info

Syntax

Click to collapse [-]
Server
int getPlayerTotalAmmo ( player thePlayer )

Required Arguments

  • thePlayer: The player whose ammo you want to check.

Returns

Returns an int containing the total amount of ammo for the player's current weapon.

Click to collapse [-]
Client
int getPlayerTotalAmmo ( player thePlayer [, int weaponSlot = current ] )

Required Arguments

  • thePlayer: The player whose ammo you want to check.
  • weaponSlot: an integer representing the weapon slot (set to the players current slot if not given)

Returns

Returns an int containing the total amount of ammo for the specified player's weapon, or 0 if the player specified is invalid.

Example

This example outputs the total amount of ammo a player called Someguy has for his weapon.

-- Find the player called 'Someguy'
myPlayer = getPlayerFromNick ( "Someguy" )
-- If a player called 'Someguy' was found then
if ( myPlayer ) then
	-- Retrieve the total amount of ammo for that player, and store it in a variable called 'ammo'
	ammo = getPlayerTotalAmmo ( myPlayer )
	-- Tell all the players how much ammo 'Someguy' has
	outputChatBox ( "Someguy's current total ammo: " .. ammo .. "." )
end

See Also