GetPlayerWeapon
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This function tells you which weapon type is in the player's current slot (clientside, you can optionally specify a slot other than the current one). See Weapon Info
Syntax
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ServerClick to expand [+]
ClientExample
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ExampleThis serverside example will display a player's current weapon type. In this case, it is hard coded to use the player called someguy.
-- Find a player called someguy and find his current weapon id. local weaponType = getPlayerWeapon ( getPlayerFromNick ( "someguy" ) ) -- If a weapon type was returned then if ( weaponType ) then outputChatBox ( "someguy's current Weapon-type: " .. weaponType .. "." ) -- Display the weapon type in the chat box end
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot