GetPlayerWeapon
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This function tells you which weapon type is in the player's current slot (clientside, you can optionally specify a slot other than the current one). See Weapon Info
Syntax
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ServerClick to expand [+]
ClientExample
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ExampleThis serverside example will display a player's current weapon type. In this case, it is hard coded to use the player called someguy.
-- Find a player called someguy and find his current weapon id. local weaponType = getPlayerWeapon ( getPlayerFromNick ( "someguy" ) ) -- If a weapon type was returned then if ( weaponType ) then outputChatBox ( "someguy's current Weapon-type: " .. weaponType .. "." ) -- Display the weapon type in the chat box end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState