GetTime: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(9 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function is used to get the current time in the game. | This function is used to get the current time in the game. If you want to get the real server time, use [[getRealTime]]. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int int getTime ()</syntaxhighlight> | <syntaxhighlight lang="lua">int, int getTime ()</syntaxhighlight> | ||
===Returns=== | ===Returns=== | ||
Line 10: | Line 10: | ||
==Example== | ==Example== | ||
These two examples adds the command ''gettime'' which outputs the local game time and the server game time. | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | function currentTime() | ||
outputChatBox ( "The current time is " .. | local timehour, timeminute = getTime() | ||
outputChatBox( "The current game time is "..timehour..":"..timeminute ) | |||
end | |||
addCommandHandler("gettime", currentTime) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
function currentTime(sourcePlayer) | |||
local timehour, timeminute = getTime() | |||
outputChatBox( "The current game time (server) is "..timehour..":"..timeminute, sourcePlayer ) | |||
end | |||
addCommandHandler("gettime", currentTime) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{World functions}} | {{World functions}} | ||
[[ru:getTime]] |
Latest revision as of 18:46, 18 November 2021
This function is used to get the current time in the game. If you want to get the real server time, use getRealTime.
Syntax
int, int getTime ()
Returns
Returns two ints that represent hours and minutes.
Example
These two examples adds the command gettime which outputs the local game time and the server game time.
Click to collapse [-]
Clientfunction currentTime() local timehour, timeminute = getTime() outputChatBox( "The current game time is "..timehour..":"..timeminute ) end addCommandHandler("gettime", currentTime)
Click to collapse [-]
Serverfunction currentTime(sourcePlayer) local timehour, timeminute = getTime() outputChatBox( "The current game time (server) is "..timehour..":"..timeminute, sourcePlayer ) end addCommandHandler("gettime", currentTime)
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel